Critical Information Design
This is the second companion paper on user interface design, written for my LIS 677 course. It analyzes a case study of a student navigating Second Life, the frustrations experienced by the subject, and proposes an analytical and critical framework for evaluating interface design as a communicative act between designer and user.
Metaphorical Design in Virtual Worlds
This paper–originally written for my LIS677 course–details the application of metaphorical design principles within the virtual world “Second Life.” To measure efficacy of metaphorical design decisions, an expectancy framework is applied to data collected in a frustrations and experience log. The paper recommends furthering research in expectancy and positive or negative frustrations, as well as the expectations of convivial design elements in socially-oriented virtual worlds.


